Opened 11 years ago
Last modified 10 years ago
#2187 new defect
MPplayer links to libEGL.so by default without an option to prevent it
Reported by: | Artem S. Tashkinov | Owned by: | |
---|---|---|---|
Priority: | high | Component: | build system |
Version: | HEAD | Severity: | major |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Reproduced by developer: | no | Analyzed by developer: | no |
Description
For unknown reasons mplayer's build system links the resulting mplayer binary to the libEGL.so.1 library without any ./configure option to prevent it.
Please remove this dependency (last time I checked mplayer doesn't use EGL at all) or make it configurable.
Attachments (1)
Change History (7)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
It links with OpenGL here and that's OK with me.
However I cannot understand why it needs to link to EGL which is useless for mplayer.
comment:3 by , 10 years ago
sorry for late reply, it looks like mplayer can use egl_x11 which is what EGL lib is getting included.
Result is: yes (backends: x11 egl_x11 sdl)
probably disable that egl_x11 thing to disable this.
and yes, android egl support was added in 2013
http://lists.mplayerhq.hu/pipermail/mplayer-cvslog/2013-March/045106.html
comment:4 by , 10 years ago
Can you please add a configure option to disable libEGL linking?
Under X11 it makes no sense anyways (OpenGL is available).
comment:5 by , 10 years ago
OpenGL isn't available (except software emulation) on many ARM boards for example, thus EGL combined with GLES is required.
While adding a configure option would be possible I'm not particularly motivated to add it unless you can give a good reason why it is a problem and why you can't just uninstall libEGL or at least its headers.
comment:6 by , 10 years ago
Do as you please.
My use case is pretty simple. libEGL is installed by binary NVIDIA drivers and when you uninstall them, mplayer stops working. That's not really nice, but I can live with that.
without a configure log or make log we cant verify this happens.
what OS ?
are you sure you arent compiling against opengl and there is some EGL lib/header on your system getting included?